Friday 16 June 2017

Jungle Megadungeon: Monsters 3

I'm on holiday on a Greek island. I'd been planning to do a bit of writing for the next issue of Wormskin, during some period of lounging beside the pool, but the blazing hot weather just isn't conducive to thoughts about a dank, moss-festooned forest. So instead my thoughts have returned to the megadungeon in a jungle that I started planning a while back. Here are some more monsters that might be found lurking in or around the ruined snake-cult temple.

Alabaster Serpent
HD 3, AC 5 (reflexes), Att: bite (1d4 + poison), Mv 120’ (40’) (slithering / climbing), Ml 9, Al N, XP 65

Slender, 5’ long serpents of pure white, with eyes of violet, bred by the snake cult as dangerous guardians. These snakes are no longer found in the wild, but the priests of the cult placed many inside clay jars, in suspended animation, to attack any who disturb them.

Poison: a victim who fails their save versus the venom of an alabaster serpent enters a state of violent spasms, losing one point of DEX per round until death (when DEX reaches 0).


Mummified Crocodile
HD 8, AC 6 (scales), Att: bite (2d6 + drowning roll), Mv 120’ (40’) (on land / swimming), Ml 10, Al N, XP 1,560


Husks of great river reptiles, stuffed with reeds and incense, their eyes replaced with opals engraved with hieroglyphics of death and magic (worth 300gp each). These monsters lurk submerged in rivers, ponds, and canals around the temple complex, waiting to attack intruders.


Surprise: lying beneath the water's surface, a mummified crocodile is easily overlooked or mistaken for a log. They surprise on a roll of 1-3.

Drowning roll: if within 10’ of water, a victim of a bite which inflicts 8 or more points of damage must save versus paralysis or be dragged under. On subsequent rounds, they cannot attack and suffer automatic bite damage. A successful STR or DEX check is required to escape.




Path Guardian
HD 2+2 (death cry when killed), AC 9, Att: 2 x claws (1d6), Mv 120’ (40’), Ml 10, Al NE, XP 47


The reanimated corpses of local, tattooed tribespeople, captured and sacrificed to the snake goddess for trespassing on the lands claimed by the cult. Their final hours of life saw them tied to totem stakes with thongs of crocodile leather, force-fed potent psychedelic poisons, and left to die. In death, they were decapitated and long, bronze barbs inserted into their hands to act as claws. They lie inert beside the totem where they were sacrificed, but rise to attack any who venture near.

Death cry: upon death, a path guardian’s chest splits open, emitting a piercing wail. This triggers a wandering monster check.

1 comment:

  1. I think a jungle megadungeon sounds awesome! Space for lost-world type critters and civilizations living in tree canopies. Might make ranger types more valuable, as well.

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